Description. But, I'm curious if theres another approach. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. Enkundae • 2 yr. Bolters - +hull damage standard. In addition, their target intercept speed has been dramatically boosted. 0. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. ago. 1, playing it on and off for years now and still love it so far. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. You'd have to borrow from the part list the game already uses but that could slow down the OP spam of ridiculous fire power you can get from this. Credit goes to the original mod author only I just fixed a part. The higher the rarity, the more points you have to spend on fighter stats. Good weapons get to be very rare towards the core. The same thing holds on research for disrupters at least, mixed 5 disrupters and got a photon launcher. But it would allow not only more variety in encounters but the ability try different play styles before committing to complex late game builds as well, with longer. Each weapon has its own look, as well as its own sound when fired. > hovercraft and small spaceships can dock and be carried along bases and large vessels. 2. changed targeting, range, damage, rounds per, heat sink and others with no issue. Credits and materials should be the barrier to being able to manufacture better weapons not luck. They have weapons that hit trough the shields! [TIER] Xanion: Xanion Building Knowledge: 10 Subsystems Slots. Turret factories randomly produce turrets with random traits such as Burst. Some examples of fantasy weapons and their names include: Lightsaber: a fictional energy sword used in the Star Wars franchise. Gallow’s Reach. Information on different ships. Avorion. I found the mod, but it's non-functional far as system and turret commands go. ago. Mods. . So i've been debating this, and I just don't really know. You will find NPC traders and stations like factories that buy, produce and sell goods. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4. Yo, i can dupe items turrets really fast, its so simple. The DPS of the weapon is roughly 1/7th of the turret blueprint. Each XSTN-K gives a specific and unique buff that is related to the method of obtainment. All Discussions. Best Ship Weapon for Shield Damage: Reza 300 PHz SX Pulse Laser Turret. Also, the IA can have theses weapons colors depending on his faction color. 2. Armor is stronger then Hull, when comes to HP, in return it is heavier. Long range heavy weapon Damage type physical / antimatter Encounter damage on the slot varies from 1 to 5000, depending on the level of tech and the material of the gun. that_random_thing • 7 yr. Have available to spend on fighter stats. Weapon Weapons M Mining Laser Categories Community content is available under CC BY-SA 3. Faith. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors. Best Ship Weapon Overall: Atlatl 280C Missile Launcher. Iron Chain Gun Turret. 4 - update for Avorion 2. Researching Basics. Group 5 = same as 4 but differnt location. Cargo Bay blocks are used to dedicate the storage spaces on your ships, mines and stations to store varied Goods. For them carriers to be destroyed in one punch. ) Items (25) <Mod>Fake Turbolaser Set,patch v2. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. (Multiple Damage Types) Shield Impenetrator [-----COMBAT CARRIER-----]. then i tried to type the command /tmod and the symbol was gone and now i cant seem to get the command. Weapons. Weapons like railguns don’t necessarily get better with a higher DPS stat. For passive pest control on a massive. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range. 3) small spaceships. 1. Carry some cargo, be a gun platform, do some mining. There’s one type that disables shields temporarily and when paired with powerful railguns, you can effectively do a two punch combo to destroy ships with ease. Includes weapon types, torpedo types, and offensive system upgrades. Don’t cheap out on armor, it’s already hilariously less. For Avorion I did so in 1. Prowler class patrol ship 2-3 slots. Armed Turrets. Any range further than this is capped down to 3. Boarding. 3 Posts 3 Topics Last post by Erik L in Via Astrum on September 11, 2008, 07:13:47 PM Recent Posts New Players C# Tutorials . has a bigger focus on creativit and the trading and building "economies" are completely (for the most part) separated. They all have different arma. 5468 6520 4149, also known as the corrupted AI, is an end-game boss, designed to be a massive version of The AI. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Whatever you need can be found in a corvette. Personally, I think they should have smaller ones available sooner (there’s really no reason not to have sized 0. knowing that the lovely big-but of the ship will ultimately create blinds spots. The V 0. except that there's no sound in space period (barring potential outlandish interactions between celestial bodies and the interstellar medium), yet we can hear chainguns, railguns, engines, etc. Naonite - Green. Industries Turrets"! A lot of nice looking turrets for all types of weapons. add Buest type Positron beam turret. Tesla guns are a worse fit because they have dreadfully short range. 4. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Description. This is a middle/late game ship for player favourite only weapon for damage. For this reason, the diversity of the loot is much greater, but the possibility of too much loot for a vehicle exists. There are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. The Chaingun, often also called machinegun, is the first weapon you'll encounter as every player starts with two. take the turret off your ship now. Weapon Weapons M Mining Laser Categories Community content is available under. The naming scheme for the Cargo Extension is T1M-LRD-Tech Cargo Extension MK ${mark}${post}. It also makes the code less obnoxious to. Xanion - Bright yellow. It's for this reason they don't start dropping until you're beyond the barrier. Tesla Turrets fire a continual beam of damage at the expense of more and more energy consumption per second. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. If I look at the weapon attributes, I get damage of 5. Coaxial weapons seem counter-intuitive. Building allows the player to create or customize owned ships using blocks of different materials and equipment such as weapons and subsystems such as shields. They are made of blocks and are capable of moving and flying. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. If you want to use mods in Avorion, check out this page: Using Mods Avorion can be modded by changing existing or adding new scripts to the game. 8. Information on different ships. Any mod that I've created that adds to the offensive capabilities of player ships will be added to this collection. They are far too short ranged for combat, so they're mostly point defense guns. I am guessing it's starting to get annoying :) you once said this Right now, I do not have plans to make fully customizable weapons, in terms of stats. I always recommend building turrets. 1 - lowered ancient blueprint multiplier to 20 Version 1. 9. Steam Workshop: Avorion. patch v2. 0 Hotfix-Patchnotes. 5 has a laser sound. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. However, their individual HP has been increased substantially, and the damage they do has been boosted somewhat. I found two turret factories in different sectors that made some truly OP turrets. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 5 iron coaxial). The stat range depend on the quality of the turret material. 10 Version 1. In a turret factory you can produce turrets. ) Repeat step 3 for armour edges and armour corners. Some weapons have those fixed, ie. could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script The only part wich can conflict with other mods is in the upgradegenerator. 2 Version 1. Petty → I, Legendary → VII). Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of spaceships!Extend your ship with a cargo bay, find profitable deals and haul over a. Then when I can (around Naonite) I switch to cannons because I just lvoe to blast enemies in one. It's hard at the beginning to make a ship that would specialize both combat and mining (or salvaging). Auto-Turrets are a type of small defense turrets either used to defend against torpedoes or against really close enemies. 50 is a bit much but they do get bigger. prefix. I think there was a weapon sound in a very old version. lua is extended to add a new generator function for the new turret type and some specifics. Ogonite - Deep Orange, (Can only be found in the core) Avorion - Red, (Can only be found in the core) An iron asteroid. MELEE WEAPON TYPES ATTACHMENT TYPES VEHICLE LOOT REDUCER Military and Swat vehicles now have the FULL loot list as their perspective (MIL/LEO) map locations. Ultra thin stone costs almost nothing and blocks all kinds of penetration. You'll want your chainguns or lasers to attack fighters or other fast moving, high priority targets first, then enemy ships, then stations maybe. turretgenerator. Best Physical/Energy Damage-Type Shotgun. Both turrets and modules can be researched, as long as you have a minimum of 3. I wasn’t expecting myself to be this bad, though. Avorion Turret Types And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! TradeAvorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Blocks. All commands are meant to be server-side only to avoid incompatibility with clients and make it easier to install and use on servers. In my first game (0. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. Posted October 11, 2020. Required Arguments: <type> Weapon Type <material> Weapon Material <rarity> Weapon Rarity <tech> Weapon Tech <amount> Weapon Amount Boolean Arguments: The following arguments either keep generated default, or set the appropriate value to be true if passed 1, or false if passed 0 <mode>. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. Below are a few thoughts on these weapons from the other post;. [avorion. Movie TV-Show Video Game Military. I did not change the shields, power gen, shield gen, etc. The material of the turret blueprint determines the base stats of the fighter. I've never seen ionization or shield damage bonuses since the weapons rework that. There's plenty of other ship types which carry little to no weapons at all and do not focus on combat. In Avorion, the only type of guns are rotatable turrets that follow the mouse. 2b. 27. Any of my search term words; All of my search term words; Find results in. The item type and material of the new output item is randomly selected from the input items. Materials. Battleship Legion (11-Slot) [V. This makes large weapons have a higher maximum damage for the same cost as low slot weapons. It's for this reason they don't start dropping until you're beyond the barrier. Fighter specific. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. Avorion stats. ago. Turrets are used for combat or mining. Railgun. . The Dagger of Kronus exponentially boosts damage when attacking opponents from behind, making this the perfect weapon for assassinations. without double checking the math based on DPS, ROF, and cooldown. . It’s most likely going to be a weapon related mod, especially if it’s breaking even the dev menu. Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your. The reasons behind this mod are threefolded: 1) Server admins might want to have such OP wepons. All large projectile weapons (size 6+) rate of fire reduced by 75% All large projectile weapons (size 6+) damage increased by 200% Can be run with weapon cooldown module, however cooldown does not necessarily affect a specifically reduced rate of fire, as the big guns are being prepped with overload shot in this regard. We could call this class "fixed" for the time being. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. To demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. 0. Type of Build. They also deal 3 times the damage of their 5. I'm curious if this is a viable idea for super late endgame. (Recommend other ship classes in the comments below!) A small list of civilian class ships are as. At a glance, here are the best weapons in Starfield: Sir Livingstone’s Pistol. Fighters from good weapons are even more expensive. Magshot. There are two types, self-powered and no. ago. I have a question about damage types. 0. Originally posted by A Spicy Meatball: The one you want is the Avorion Commands Package by Aki on the Avorion. 5. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. Torpedo. Fake Turbolaser Set. Avorion features procedurally generated space ships and stations. 0 unless otherwise noted. #5. 0. cosmetic Stations like military outposts. For passive pest control on a massive. IE: Circumnavigate and cross the rifts, Figure out how to, and cross the barrier, get Avorion and kick every factions hiney that you did not like. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. They are the lowest tier of. I typically carry four squads of R-Salvaging fighters on my ship and can easily get 200-300k avorion and/or ogonite near the center of the galaxy. Dagger of Kronus. 6 types of ships . Long range weapons include Cannon(longest), Railguns and Launchers. Tesla. The only clue is weapon. They "feel" the same when using them: slow rate of fire, long range, high damage. The following factories require this product during the manufacturing process: Gun Factory - Ammunition The following turrets. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Titanium Mining Turret. Content titles and body; Content titles onlyExperiment A-7 (Shotgun) This shotgun is one of the best weapons in the game, and really packs a punch with massive damage, and a decent accuracy and fire rate. Black Markets are a feature introduced in the DLC: Black Market. Marine Corps; Weapons-related. - can be intercepted like torpedoes via PDCs or direct fire. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. They're more effective against shields, in general. In a standard game. 6 items. Basically, all features of X-games (start from flying a single ship, end as a corporation with multiple ships and factories), but on. Be aware of weapon overheating too. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. - smaller than torpedoes. 5. There's no way to stop or reduce it AFAIK. Be aware of weapon overheating too. Need some awesome looking turrets? Check out @Steam. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. There are two types, self-powered and no. 0 r22102; Patch 1. 2 avorion exceptionals i had made. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. Cellar_Cat. Cannons and launchers I consider siege. It may be that the “damage” number itself on railguns assume 4 blocks of penetration, but I’m not positive on that. Information about interaction with other factions and diplomacy. Cannons with 3k dps were not uncommon in the Xanion area. In your avorion_galaxy folder, create a text file called modconfig. 4 and shield damage of 5. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. Due to said large amount of command options, commands are not spatially-locked (i. FuryoftheStars Mar 1, 2020 @ 9:56am. I’ll actually lower the DPS by lowering fire rate as it causes the weapon to overheat too quickly and I’d rarely need to fire such a weapon at that speed. Helium Rain definitely fits the bill. Group 3 = chainguns/plasma, ~5km bound to button 3. mainly so if you enter faction A control sector you could expect this kind of ship. "Triple" etc. For example, Launcher Turrets create Launcher Fighters, and Repair Turrets create Repair Fighters. lua. Avorion Turret Types And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! Trade Damage types I'll ignore for the most part because they should be obvious. A higher rarity usually goes along with better modifiers. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. I know what most players will do is go to the very core and build like 30 turret factories to try and find their god tier weapons. Content titles and body; Content titles only4. R. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. B-Tier: Ice Gauntlet, Spear, War Hammer. Eternity’s Gate. Hades's Bow. Now, my suggestion is inspired from Halo. Subscribe to download. There are very simple reasons for. It removes the need to craft fire arrows plus boosts Fire Damage as well. Any of my search term words; All of my search term words; Find results in. NEW WEAPON TYPE or Change to pulse weapons: Something like a particle lance, or ion cannon: Similar to laser ranges like we have now but: Either hit scan shot like the railgun is now, use the current railgun particle effect, but use an energy weapon sound. These weapons can be ridiculously effective If that isn’t an option, also remember that you can take your best turret of any type and make a blueprint at a factory and craft lots of that one weapon. Every group of bandits that spawn in for me have a ship that's only one 1 block thick and extremely long if it gets hit by weapons it spins very fast and uncontrollably like a helicopter this makes it nearly impossible to hit with weapons and makes it impossible for npcs to destroy or do damage t. . and he had even stronger weapons! The staple of the universe of Avorion! You cannot enter a system without running into two or three of them, no matter where you are. Data assumes all goods are sold for their base prices in the sector the mine is founded in. Research gives a random normal weapon that bumps up in rarity (and level, if the research station is high enough), which might be good or bad. Mods -The weapon and turret generator Lua file has changed in version 0. There was a infotable (ingame?) where the. (There you go, easy turret duping. . Higuera Dec. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. - long (est) range. . Created by deep. Posted February 1, 2017. . Weapons in Elden Ring are pieces of offensive equipment that are used by the player's character to inflict damage against Enemies and Bosses. 0. The rail guns are effective at this, I built a few turret factories at 0,1 and my ships are about 200,000 omicron. If I look at the weapon attributes, I get damage of 5. 0 km range without modifiers. 5 Xanion; 3. Bonus hull weapons are pointless if you send out R-salvage fighters. There is much, much more that has happened and as always the devil is in the details!Your original turret may have been 15K damage, but it was probably a 6-slot weapon. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. in as many areas as I could handle over 2 years of development. Where it matters is if the target has damage immunities, reductions, or weaknesses. So I only upgrade energy or shield with another energy or. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Equip your stations with fighters for defense, and put your guns on long arms far from the central mass so you have ~180 degree arcs of fire from each. There does seem to be a cap to where tech level actually increases stats, looks to be in. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. 5km. Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken. The staple of the universe of Avorion! You cannot enter a system without running into two or three of them, no matter where you are. The switch axe. I'm trying to understand weapons in this game. com] Most special effects on the turret blueprint will also apply to the. The end results speak for themselves, currently in my playthrough I have killed the Worm and I have 6 different weapon types in my capital ship, all weapons were crafted in Ogonite space and I have dozens of researched purple, red and yellow Ogonite/Avorion weapons that are, for the most part, far from a DPS upgrade. Arsenal SRM/Lancer/Vauss Rifle: all pretty well balanced and interesting. S. ago No, it doesn't matter except for the block material you can place it on. This stops weapons from constantly firing, affecting your damage per. Mining lasers drop at a much higher rate from mining ships. Avorion break thrust: 14 -> 19 for trinium. Research will randomly pick the input tiers, good or bad. Turret factories are found all over the galaxy. There will be a trading system where you can haul cargo, smuggle or raid other freighters. Bolters have slightly more range then Chainguns, although both can be found with + range mods. Additionally, depending on the style of weapon, it'll also have its own damage type across between Physical (standard ballistic-based firearms), Electromagnetic, and Energy. Posted February 1, 2017. A 1x1x0. < >Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Incredibly fun and lazy weaponry. 3. According to. EskimoTruffle Feb 21, 2017 @ 3:29am. Adds a fighter to the payers hanger. . Guides for getting started in Avorion. -5. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. Avorion > Workshop > Askenaz Play's Workshop. Seeker rocket launchers or lightning guns. That one Weeb Aug 14, 2017 @ 7:58pm. In particular, we can reduce the damage by making the weakness value "-". X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Mods. Energy weapon coaxial mount size 4. Completely confused by Coaxial weapon implementation. In Halo lore, humanity uses a special type of gun in big space battles. Bolters are the first serious weapon, followed by plasma. First off, since this game was very much about building your own ship, I sort of assumed it was going to be a pretty involved affair. Punch flies slowly tho. The following is a big document explaining the accurate DPS of each of the best one handed and two handed weapons in Skyrim, this file is intended for people who are trying to decide whether or not to use a sword/mace/dagger/axe rather than being a comparison of the obvious proficiency of weapons made from stronger. 0. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. #2. In my opinion and based off my short experience playing Avorion I find that the quickest and easiest way to finding R-Mining lasers is by locating a Equipment Depot and camping it or returning every 15-20 minutes when the inventory resets. This is not shown seperately on the weapon stats card, and since the base fire rate varies wildly due to turret generation RNG, this can be very hard to spot with naturally-generated. . The player may use commodities to craft their own turrets at any factory. In order to add some more transparency, we added a tech level for each weapon. weapons actually do 3x their listed damage per hit (not DPS), but only on certain weapons say "500x3" as the damage, while others just say "500" but do 1500 in fact. I've spent a hundred hours in 2. The Manager Feb 9, 2017 @ 1:45pm. 31. . But unfortunately the 'id' in the WeaponTypes and the prefix on a weapon do not match. Every other statistic gets completely re-randomized from scratch, the actual attributes on the turrets you put in are. This page is meant to be a resource for modders. 4. The closer you are to the Core, the higher Omicron value you will need to stay safe. Captains are a special type of crew member that provide unique bonuses to their ships, enable. Mining Lasers should also "attack" asteroids with resources. Again, this is just for 1 type of weapon. Just spamming "guns guns guns" randomly from the menu is not very "creative" As someone else said, I've also found turrets that are completely identical except for material type, and they perform exactly the same aside from one being ogonite and the other avorion. They use a massive gun called a Magnetic Accelerator Cannon. Cannons are usually the ones that works somewhat well for me on auto. Information about the different weapon types and their properties. g.